The Last of Us Part I

As a Game Designer, I was responsible for puzzles, companion AI, in game cinematics, pickups, encounter balance and optimization for several levels through out the game, including the Firefly Lab chapter. I was also responsible for designing and implementing PS5 features like haptic feedback.

Unannounced Naughty Dog Multiplayer Project

As a Game Designer, I designed and implemented several systems throughout the development of the game. This included minigames, player spawn systems, and interactive environmental elements. This included initial concept, proof of concept development, and tuning via playtests to ensure ideas and systems met a high bar of quality for the final product.