Demos
Below you'll find links to some personal projects and work samples I work on in my spare time.
Melee Combat System
A combat system made using marketplace animations and characters from Epic’s canceled Paragon. Animations were manually adjusted to match models and actions where necessary. All systems were built from scratch in Blueprint. Combat is meant to be a little bit Like a Dragon and a little bit God Hand.
Marble Blast Off
A marble based action game inspired by Marble Blast Ultra. Started as a project for an online class, it took on a life of it’s own. Currently a work in progress, so feel free to play-test and comment
Dungeon At the End of the World
This short game is my take on a classic dungeon crawler. The enemy AI is designed to adjust their tactics throughout battles, attacking the most dangerous enemies, and protecting their most vulnerable or picked on allies.
Super SParty Bros
A simple 2D platformer and an exercise in level design. Help Sparty navigate treacherous lands to find his long lost rose or something. An exercise in level design, the levels are meant to be short, sweet, and not too challenging
Goal Oriented AI Hospital
A small, contained simulation of a working hospital, really an ambulatory facility. This simulation demonstrates goal oriented action planning (GOAP) in Unity, programmed in C#.